Floor 100 (Boss)
Pagos Tunnels • Floors 91–100
Boss: Devoured Eater and Eminent Grief

| Ability | Potency | Effect |
|---|---|---|
| Ball of Fire (Eminent Grief) |
|
4 circle AoEs, targeting player positions when the cast FINISHES (like Twister) - wait for the cast to complete, then move away. Inflicts suppuration (max HP -10% and damage taken +20%, 1m) |
| Chains of Condemnation (Eminent Grief) |
|
inflicts Chains of Condemnation (3s) on all players; moving while the debuff is active inflicts an additional 375 potency magic damage every half-second |
| Spinelash (Eminent Grief) | ? | line AoE with late telegraph on randomly targeted player; inflicts knockback. If the AoE hits a window behind the arena, a Vodoriga Minion add will spawn (up to 2 adds per window) |
| Abyssal Blaze (Eminent Grief) | n/a | spawns two sets of crystals, which will explode into exaflares (moving explosions) later - see rotation |
| Abyssal Blaze (explosions) |
|
inflicts vulnerability up (30% per stack, 1m) |
| Blade of First Light (Devoured Eater) |
|
either a wide line AoE down the center of the arena, or two wide AoEs down the sides of the arena, depending on whether the boss is holding one or two swords; inflicts vulnerability up (30% per stack, 1m) |
| Bounds of Sin (Devoured Eater) |
|
pulls players to the center of the arena, inflicts bind (3s), then summons ice pillars to enclose the center - get out as soon as bind expires. Players caught in the middle are hit with a follow-up AoE which also inflicts vulnerability up (30% per stack, 1m) |
| Drain Aether (both bosses) |
|
drains HP (healing the boss) from all players. Can be blocked by having the opposite color debuff of the boss using the ability - light debuff for Eminent Grief, dark debuff for Devoured Eater |
Notes:
-
Initial actions:
-
Fire/Blade combo
- Eminent Grief will start casting either Ball of Fire or Chains of Condemnation, and Devoured Eater will start casting Blade of First Light
- These two casts start at the same time, but one will finish more quickly. Check the cast speeds as well as the ability names and boss tells, and dodge appropriately
-
Fire/Blade combo
-
Rotation after opening (3m30s per cycle):
- Bounds of Sin
- Spinelash
-
Abyssal Blaze
- The direction in which the boss pulls open the hole (horizontal or vertical) indicates the direction the exaflare explosions will move later
-
Drain Aether
- Both bosses will cast Drain Aether, but one cast will be quicker than the other. Change your light/dark debuff to match them in the proper order
- Abyssal Blaze resolves
- Bounds of Sin
- Fire/Blade combo
- Abyssal Blaze
- Spinelash
- Bounds of Sin
- Fire/Blade combo
- Drain Aether
- Abyssal Blaze resolves
-
There are several light and dark puddles on the arena floor. Stepping in one of these applies a 3-minute debuff of that color, which inflicts a tiny DoT but also allows you to damage the boss of the opposite color: Light Vengeance lets you hit Eminent Grief, and Dark Vengeance lets you hit Devoured Eater
- If you let the debuff expire, you're penalized with a short loss-of-control debuff, but since you have to switch colors for Drain Aether anyway, this should never be a problem. This mechanic is intended more for the Quantum version of the fight, where the debuff timer is shorter
-
If the bosses' health levels get more than 25% apart, the one with lower health gains a regeneration buff (0.1%/3s per stack) and the other gains a damage-up buff (+30% per stack), stacking once for each percent past 25%, so don't focus all your damage on a single boss
- Feo Ul can help here - she'll always attack whichever boss you hit first, letting you then focus on the other one. Most jobs will still outdamage her and need to switch target occasionally, but she makes it less of a chore
- Aim Spinelash down the gold lines on the floor to avoid hitting windows. If an add does spawn, make sure to kill it quickly or it can hit you with Terror Eye while you're trapped by Bounds of Sin
-
To find the safe corner for Abyssal Blaze, check the boss hands direction and crystal layout for the first set of crystals:
- The crystals will be in a diagonal line - neither of the corners on that line is safe
- If the direction is horizontal, the remaining corner on the north is safe
- If the direction is vertical, the remaining corner on the south is safe
- Don't fall off the edge!
Job Notes & Kill Times
WHM
- With no offensive pomanders, you will slightly outdamage barkbalm Feo but not enough to trigger the boss buffs, so you can focus one boss down to 0.1% and only switch at the end (at the cost of a 10-20s slower fight than optimal)
Kill times:
- 7m with barkbalm incense (7.35)
- 6m15s with strength, haste, and barkbalm incense (7.35)