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Floor 90 (Boss)

Pagos Tunnels • Floors 81–90

Boss: Malacoda

Malacoda

AbilityPotencyEffect
Backhand Magic damage 1000 270-degree roomwide AoE with late telegraph - safe spot is behind the boss on the side of the glowing hand. Also spawns 4 Arcane Cylinders covering 2 horizontal and 2 vertical rows of the arena, leaving 1 tile of each 4-tile block uncovered
Arcane Beacon Magic damage 1000 line AoE with late telegraph from an Arcane Cylinder
Fore-hind Folly Magic damage 1000 AoE with late telegraph covering the 4-tile blocks to the boss's front and back
Twin-winged Treachery Magic damage 1000 AoE with late telegraph covering the 4-tile blocks to the boss's left and right
Hot Iron n/a spawns 4 waves of Meteor AoEs randomly across the arena
Meteor Magic damage 1000 telegraphed circle AoE
Skinflayer Magic damage 150 inflicts knockback across the arena - get close to the boss. Also spawns Arcane Cylinders on 3 of the 4 tile rows
Notes:
  • All abilities except Skinflayer inflict vulnerability up (30% per stack, 1m)
  • Rotation (1m4s per cycle):
    • Backhand
    • Fore-hind Folly OR Twin-winged Treachery
      • Arcane Cylinders fire at the same time
    • Backhand
    • Twin-winged Treachery OR Fore-hind Folly
      • Arcane Cylinders fire at the same time
    • Hot Iron
    • Skinflayer
      • Arcane Cylinders fire shortly after the knockback
  • The boss uses Fore-hind Folly and Twin-winged Treachery once each per rotation (in random order)
  • The arena is divided into 16 tiles, which can be thought of as 4 diamond-shaped blocks of 2x2 tiles each. Fore-hind Folly and Twin-winged Treachery each cover 2 of these blocks, and the Arcane Cylinders cover 3 of the 4 tiles in each remaining block, leaving 1 safe tile in each of those blocks
  • The boss becomes untargetable for an instant while jumping to one side of the arena after Hot Iron - don't forget to retarget!
  • The outer damage zone deals ~90k unique damage (unaffected by Steel) every 3 seconds while standing in it, changing to a 15-second DoT for ~35k/tick after leaving
  • Feo Ul will defeat the boss in about 9m30s using barkbalm incense with no player assistance

Job Notes & Kill Times

MCH
Kill times:
  • 4m30s with barkbalm (7.38)
  • 4m with strength and barkbalm (6.38)
WAR
Kill times:
  • 11m30s with no offensive pomanders (7.35)
WHM
Kill times:
  • 12m30s with no pomanders (7.35)
  • 5m30s with barkbalm incense (7.35)
  • 5m with strength, haste, and barkbalm incense (7.35)
Floor 90